Your passing and quick scoring game will be improved quite a bit, though a lot of matches tend to come down to controlling the clock over scoring quickly. If you elect to only go with two rerolls then you can add a Thrower and get two Catchers to start with. For those reasons you might want to wait until after the team has an Apothecary before adding them to the team. Catchers tend to hog the star player points and they also have lower armour. Alternatively you can go with 1 Thrower, 1 Catcher, 1 Blitzer, though I still think you are better off with the extra Block player. You can use that 20k left over to upgrade a Lineman to a Catcher. There are a couple of variations which spend the full amount. Their development will naturally slow down when you add Catchers as well. Block is a more useful skill to start with early on and that extra speed also comes in useful. The Thrower is probably the right choice for the player to lose when compared to a Blitzer though. You used to be able to also fit a Thrower into this lineup, unfortunately the price increase means you no longer have the budget. Similar to the other Elven teams the decisions come down to balancing the desire to start the higher priced positional players over the number of starting rerolls. High Elves have one of, if not the best Throwers in the game, however they’ve also had a price increase which has had a knock on to the starting choices when creating a High Elf team. Blood Bowl Second Season’s rule changes for passing have made dedicated throwers a far more specialised position.
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